Archive for the ‘Workshop’ Category


Web & TV convergence [W3C Workshop]

December 19, 2013

W3C announced a Fourth W3C Web and TV Workshop: Web and TV Convergence, 12-13 March 2014, in Munich, Germany. The Workshop is hosted by IRT.

The TV ecosystem is seeing large changes in terms of consumer behavior, creator demographics and technical capabilities. The effect on companies and organizations is profound leading to individual and collaborative efforts to turn challenges into opportunities. As the next generation of challenges arise, this workshop aims to assist market players in two main areas:

  1. Identifying the priorities for Web and television convergence and advising W3C on where to focus its efforts;
  2. Strengthening cooperation between those involved in the development of standards to avoid confusion and duplication of work.

Based on the success of previous similar workshops, we anticipate participation from broadcast and media companies, browser and software vendors (including embedded browsers), cable operators, content developers and providers, IPTV providers, multiple-system operators (MSOs), network providers and telecommunications companies, service vendors of cloud computing, standardization organizations related to Web and TV, television operators (broadcast, cable, satellite) and VOD operators. We intend the workshop to benefit the global media audience by resulting in such developments as new standardization work, best practices and renewed commitments.

W3C membership is not required to participate. The event is open to all, but all participants are required to submit a position paper or statement of interest by 3 February 2014.


TV, social media and Web apps at the 3rd FOKUS Media Web Symposium

February 6, 2013

Do not miss the upcoming 3rd FOKUS Media Web Symposium, March 14-15 2013!

Media and mobile Web experts, technology vendors and content providers are invited to meet in the vibrant city of Berlin, Germany, to spot and set trends as well as draw future roadmaps of Applications, Content and Technologies for a multiscreen world. The bulk of services in today’s mass market as well as the markets of the future will be based on Web technologies. Contents and Internet based services are being delivered to PCs, game consoles, TVs, smartphones, tablets and even cars.

At the 3rd Fraunhofer FOKUS Media Web Symposium, we will discuss which technical gaps and barriers have to be cleared to address all kind of viewers in a multiscreen environment. We will even go a step further opening for new business domains since Web based media technologies will be used for more than pure entertainment in the future. Smarter Cities and Internet of Things are also on the symposium’s agenda, which looks like this:

  • Day 1:
    • Two tutorials on Connected TV and Multiscreen App Development
    • Two workshops on:
      • TV – hybrid, smart, social, multiscreen – what is next?
      • Web Technologies for Smart Cities & Internet of Things
  • Day 2: Conference sessions on Smart Cities, Streaming Media, Web Apps, and more.
    • Dave Raggett (W3C team) will notably present “Smart cities as a Web of people, things and services

Registration is open and you still have time to benefit from the early bird ratebefore 14 February 2013!


Report on Games workshop published

October 10, 2011

W3C HTML5 logo

Two weeks ago, we had the occasion to join the games community during onGameStart, the first HTML5 Games conference. Speakers at the conference explored many facets of games development using Web technologies, things that work, things that don’t. To explore game developers needs further and gather inputs for, we organized a workshop the day after the conference. The workshop report is now available.

Workshop participants included people from Bocoup, Google, Mozilla, RIM, Tecnalia, and Wooga, all passionate about games and Web technologies. During the workshop, more than 20 features that would enable the development of better games using regular Web technologies were reviewed, refined and classified, leading to the identification of 11 new features of particular interest for the games community, namely:

To push for the inclusion of these features within W3C working groups charters, track standardization progress in W3C, and discuss potential other features directly relevant to the development of games using Web technologies, a Games Community Group was proposed and created at the end of the workshop. This group is also to communicate how to build games on the Open Web Platform to the general public.

A community group is a discussion forum open to anyone, without fees, particularly well suited to serve as coordination point for a particular community within W3C. Are you interested in the progress of the Web platform for games development? Join the Games Community group!

Building on the success of this first workshop, we will run a W3C Games Community Group Summit on 3 November 2011, next to the New Game Conference in San Francisco. Stay tuned on the Open Media Web Blog for announcement!

Check the full workshop report for details. Also, if you want to learn more about building games with Web technologies, check and register for the online training course on Game development in HTML5.


Workshop on for gaming

September 14, 2011

The Open Media Web project team is proud to organize a: W3C HTML5 logo

Workshop on for gaming
Saturday 24 September 2011 — 09:00 – 13:00

Warsaw, Poland
co-located with OnGameStart

The workshop will explore game developers needs and gather inputs for, the next version of HTML, that would enable the development of fully immersive games using regular Web technologies. Main topics of discussion (see below for more detailed topics of interest) will be about:

  • New standards for cooler games?
  • New features for better performances?
  • New ideas for

Come to discuss and share your ideas about the next cool things to happen. And expect HTML5 goodies!
Participation is free!


HTML5 enables the development of richer and ever more interactive applications. As far as gaming is concerned, the situation evolved from a world of hacks and plug-ins to a situation where one can envision the production of a multi-player first-person-shooter game using canvas, Web Workers, Web Sockets, on-going standardization efforts on audio, real-time communications and various other Web and device APIs.

However rich this new Web platform may become, games require precise control over:

  • devices used for interaction (keyboard, mouse, joystick, touch screens, gestures, cameras, etc.)
  • rendering surfaces (ability to go fullscreen, to take screenshots, 3D APIs, audio synthesis, etc.)
  • processing power (multi-threading, memory management, use of hardware acceleration, etc.)

Precise control is tough, either because the right API is missing, or because the specification does not address all needs, or simply because the API is not precise enough to prevent interoperability issues.

Goal and Scope

The goal of this workshop is to meet and engage in discussions with developers of the games community, and gather inputs for, the next version of HTML, that would enable the development of fully immersive games using regular Web technologies.

Topics of interest include suggestions for new APIs, as well as scenarios and requirements to improve existing functionalities. For example:

  • Going fullscreen
  • Access and control of viewport settings (e.g. pixel density)
  • Possible improvements to multi-threading execution
  • Hit-testing API
  • 3D or pseudo-3D rendering (WebGL, declarative 3D, depth control)
  • Specific needs for animations, movements
  • Performance measurement (number of frames per second?)
  • Web application packaging for offline Web apps (HTML5 AppCache, W3C widgets)
  • Caching resources, pre-loading (e.g. for sprites and sound)
  • Taking screenshots
  • Joystick and mouse control
  • Multi-player games, peer-to-peer connections
  • More efficient DOM tree operations.

The outcome of the discussions will be fed into existing W3C working groups where appropriate (HTML, Device APIs, Web Applications, Web Real-Time Communications, Audio, etc.), as well as into the list of ideas for where appropriate. Depending on the level of interest at the workshop, the creation of a Games Community Group could be envisioned to pursue discussions.


The workshop will be run as a barcamp to encourage live discussions among participants.

09:00 – 10:00 Francois Daoust: “W3C, HTML5,”

  • How W3C Web standards come to life
  • HTML5 specs progress report
  • What is
  • How to ensure the next Open Web Platform is the right one for you

10:00 – 12:30 Barcamp Session

Actual content for this session should be provided by participants. What we’re typically looking at is to repeat the following pattern to multiple technical topics:

  • One or more specific game scenarios that cannot be done today with regular Web technologies, or that cannot be done efficiently enough today.
  • An analysis of what is missing
  • What a possible solution could look like
  • Areas that could affect the design of the solution and that would need to be investigated (security, privacy, accessibility, complexity, portability, integration with other APIs, etc.)
  • Relevant group(s) in W3C for this work, if any

Please prepare accordingly. To help organize the event, please get in touch with Francois Daoust with topics you’d like to present or hear about in particular.

Topics on the agenda for this session so far:

  • Accurate sound triggering – Darius Kazemi (Bocoup)
  • Mouse lock for 3D games – Seth Ladd (Google), Darius Kazemi (Bocoup)
  • An asset loading and smart caching solution – Darius Kazemi (Bocoup)
  • Real-time communications for multi-player games – Francois Daoust (W3C)
  • […]

12:30 – 13:00 Wrap-up Session

  • Summary of discussions
  • Inputs identified
  • Next steps?

Expression of Interest

Planning to attend the workshop? Great! Please let Francois Daoust know about it!


Proceedings of the Second Web and TV Workshop in Berlin

July 27, 2011

While preparing for the third Web and TV Workshop, in Hollywood, California, USA, 19-20 September 2011, you may want to review the discussions of the second workshop held in Berlin in February 2011. The materials of this second workshop have long been publicly available online but note that the proceedings of the Berlin Workshop are now available as a single ready-to-print document (PDF, 20.6MB) which includes the workshop report, minutes, as well as a copy of presented papers and slides.


W3C Web&TV workshop in Hollywood (CfP)

July 11, 2011

The third W3C Web and TV Workshop will take place in Hollywood, California, USA, 19-20 September 2011. Hosted by Comcast Cable, this will continue the previous workshops (Tokyo Workshop and Berlin Workshop) efforts, with a particular focus on the needs of content creators and distributors. Anyone may participate in this workshop. A position paper is required from a presenter while a statement of interest is required from an observer. Both position papers and statements of interest are due 15 August 2011. Please see the Call for Participation for further details.


W3C Issues Report on Web and Television Convergence

April 6, 2011

The Web and television convergence story was the focus of W3C’s Second Web and TV Workshop, which took place in Berlin in February. W3C publishes a report that summarizes the discussion among the 77 organizations that participated, including broadcasters, telecom companies, cable operators, OTT (over the top) companies, content providers, device vendors, software vendors, Web application providers, researchers, governments, and standardization organizations active in the TV space. Convergence priorities identified in the report include:

  • Adaptive streaming over HTTP
  • Home networking and second-screen scenarios
  • The role of metadata and relation to Semantic Web technologies
  • Ensuring that convergent solutions are accessible.
  • Profiling and testing
  • Possible extensions to HTML5 for Television

Read the full press release.


Web and TV – W3C workshop in Berlin

November 25, 2010

As part of a series of workshop to bring the Web community, the television industry and other producers of consumer electronics together, the OMWeb Team is proud to announce the Second W3C Web and TV Workshop, hosted by Fraunhofer-FOKUS in Berlin, Germany, on 8-9 February 2011.

Participants in this workshop will share insights on:

  • State of the Art, e.g. the role of Web-based approaches for nomadic user interfaces
  • HTML5 and TV, e.g. the advantages of supporting HTML5 such as its rich feature set, global language support, or support of broadcast video using the <video> element.
  • Standardization Needs, e.g. the requirements for extensions to existing standards to improve support of broadcasting on various non-PC devices
  • Accessibility, e.g. the value provided by Web technologies for TV accessibility
  • Hot Topics such as the integration of P2P and the Web for TV content distribution, support for “second screen” scenarios, or the role of DRM and micro-payment for Web and TV.

The Call for Papers details the topics of interest and provides useful information on participation and Position Papers submission. Deadline for Position Papers is 7 January 2011, but an expression of interest is encouraged as soon as possible to help organizers plan the workshop.

This second workshop is a follow-up of the first one held in Japan in September 2010. It will serve to continue the discussions (see summary of the workshop, minutes, the workshop agenda (including talk slides) and the position papers submitted). A W3C Interest Group on “Web and TV” is currently being created (see draft charter), and the results of the second workshop will be fed into the work of this interest group.


Augmented Reality: A Point of Interest for the Web

July 22, 2010

Last month’s Augmented Reality on the Web workshop in Barcelona has sparked a good deal of debate within and around W3C. As the final report shows, the workshop brought together many different companies and organizations working on or with a direct interest in the field of Augmented Reality – but how can W3C help in this area?

One outcome is clear: we need a method for representing data about points of interest and proposals are advancing to achieve this in a new POI Working Group. Quite what data needs to be represented concerning Points of Interest depends on who you ask. For some it’s a question of annotating a given point on the Earth’s surface where the longitude, latitude and altitude are all key identifiers. For others it’s more a question of the point at a given distance and angle from an object that may or may not be static as seen by an observer who may themselves also be moving.

Different communities are involved here: as well as the augmented reality community, the linked data community has a keen interest. There are other facets to the discussion too and this is what will make the POI working group’s work interesting!

The workshop also recommended that a new POI WG should go further and consider the wider picture of how AR does, or might, relate to the Web. Privacy is a major concern; device APIs are critical enablers; do CSS and SVG have sufficient power to support AR functions? Even the use of HTTP as a transport mechanism is questioned by some given the real time nature of AR.

To join the debate about all this, please subscribe to the Point of Interest mailing list and keep an eye out for calls for review of the charter in the near future.


Web on TV – W3C Workshops

July 15, 2010

W3C has begun to organize a series of workshops to bring the Web community, the television industry and other producers of consumer electronics together.  Participants in these workshops will have the opportunity to share their own perspectives, requirements, and ideas to ensure that emerging global standards meet their needs.

Evolution of Web technologies

The explosion of the mobile device market demonstrates how consumers have come to expect and rely on access to the network from anywhere, at any time, including from mobile computers, phones, automobiles, and more.  Though consumers do not yet have the same expectations about their televisions, this will surely change in the near future given the importance of television in people’s lives, ongoing display and feature improvements, and the opportunity for new services created by increased connectivity, such as:

  • the ability to immediately purchase through the Internet items advertised during a commercial
  • using applications running in a browser on the television to dim lighting in the home, program a DVR, or control other consumer electronics
  • automatically pausing a program when receiving a videoconference request (through VoIP) on the screen
  • watching Internet TV on a television set

There are significant business opportunities in rising to the challenge of satisfying this desire for connectivity and ensuring that people have access to the Web from their televisions.

The demand for access to applications, video, and other network services continues to grow.  The Web platform itself continues its expansion to support mobile devices, television, home appliances, in-car systems, and more consumer electronics.  To meet the growing demand, the Web platform of the future will require smarter integration of non-PC devices with Web technology so that both hardware and software vendors can provide richer Web applications on various devices at lower costs.

First W3C workshop in Tokyo, Japan ; 2-3 Sept. 2010

Participants in this first Workshop will share insights on topics such as the advantages of supporting HTML5 (such as its rich feature set, global language support, and support for accessibility), compatibility with existing television technology, performance issues, the transition from existing approaches to Web-based ones, digital rights management, nomadic user interfaces (where users change devices without losing the flow of their activity), and more.

Web on TV
2-3 September 2010
Mita, Tokyo, Japan

Plans for a Second W3C workshop in Europe ; beg. 2011

The OMWeb team plans for a second Workshop, in Europe, likely during the first quarter of 2011.  If you are interested in early involvement in the Workshop in Europe  (such as joining the program committee), please contact us!

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